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BESTIARY

The various animals are listed in this format: Characteristics, Speed, DR and PD, Size (in hexes) and the animal's mode of attack (and how much damage each attack does)

Manic creatures. These always attack on sight. Everything is prey to them:

Dangerous creatures. These will sometimes attack:

Obnoxious creatures. These usually want nothing to do with the PC's, but will attack if bothered:

Apathetic creatures. These will often flee if approached:



EQUIPMENT

The current technology on Jorune (3495 PC) is about late TL 3 (most places) or early TL 4 (in more civilized places such as Jasp or Ardoth). At the time of colonization, Earth was early TL 9. The TL of the lamorri is unknown, but at the time of their invasion of Jorune, TL 9 is a safe bet - and it has surely increased in the 5000 years since then!

Most Earth-tec requires a human thumb-print in order to function. Without this verification, most items simply will not activate. Only pure-bred humans can do this (boccord and muadra have changed too far away from humans for their fingerprints to work). Even so, it is not an Advantage as such - firstly, because Earth-tec is so rare (and restricted to persons of high status) and secondly, because there are ways of modifying the print-scanner so that it will work anyway.

Metal is scarce on Jorune, so many weapons are made from other inferior materials or metals. Wood, bone, obsidian or stone is often used as substitutes. On the other hand, using Earth-tec alloys and sophisticated armouring knowledge, weapons of high quality and strength can be forged. See p. B74 for further notes on weapon quality. Example: Edwain wants to buy a new sword. A good sword costs 300 gemules in Ardoth. He could buy a cheap sword, costing only 120 gemules or he could find a thivin armourer and buy a fine sword for 1200 gemules.

Armour

Earth-tec Weapons

These weapons are extrapolated from the Skyrealms of Jorune rules and differ from the standard GURPS weapons in Damage, RoF and Shots. Sholaris can use the values below or simply use the statistics shown on p. B208-209. All weapons use the Beam Weapons skill.