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CHARACTERISTICS

Since Skyrealms of Jorune operates with a D20 roll against attributes and skills (vs. GURPS with a 3D6 bell curve), it is advisable to modify the Skyrealms of Jorune scores slightly to make them better usable with the GURPS system.

Multiply the Skyrealms of Jorune characteristic by 5 and find the GURPS score that is closest (on the 'probability of success'-table, p. B45). Example: a Skyrealms of Jorune Strength of 14 (70%) is closest to 12 (74%) in GURPS. The table below summarizes this:
JoruneGURPS
15
26
3-47
5-68
7-89
9-1110
12-1311
14-1512
16-1713
1814
1915
2016

To convert a Skyrealms of Jorune character to GURPS, follow these steps:

Other Skyrealms of Jorune characteristics and their use:

Let's take an example from the Skyrealms of Jorune rules and convert him. Looking at p. SoJ206, we find Drenn Edwain Yoplon, who has the following stats:

Constitution 12, Social 16, Colour 12, Isho 15, Strength 16, Education 14, Learn 13, Agility 12, Speed 13, Aim 15, Spot 14, Listen 14

In GURPS terms, he would have:

ST 13, DX 11, IQ 12, HT 11

Advantages: Acute Hearing +2, Acute Vision +2, Colour (Moons 12), High Isho +4, Status 2 (Drenn)

Skills: Running 11, Savoir-Faire 13, Throwing 12


CHARACTERS

Recommended starting points for a new Skyrealms of Jorune character is 100 to 125 points. Sholaris wishing to run a more epic and cinematic game can increase that value at their whim (200 point starting characters will give a more 'John Carter, Warlord of Mars'/'Cliffhangers' feel).

Literacy is an advantage on Jorune, costing the normal 10 points (but see the Semi-literate advantage).

The starting wealth for new characters is 1000 gemules (one gemule is worth one GURPS $). Use the prices shown in the Skyrealms of Jorune rulebook (or, better still, The Sholari's Companion) to buy equipment.

A new character, starting in a country using the Drenn system, is considered Status 0 (an average toth) unless he travels to Ardoth and begins his tothis. When he has received his challisk, he is now Status 1 (tauther) and must pay the normal 5 character points for that advantage. His old friends will readily sign his challisk (giving him free Drenn points equal to his Savoir-Faire skill).